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3D History Thumbnail Viewer - Response: Need to investigate. Here are the reasons why I used JOGL...

Created on Mar 2, 2010
Created by Hiroyuki Okamoto

Nathan, Thank you for your request.
I think we need to investigate if it is possible or not.

The reasons I used JOGL are:
1) low cpu usage (as it is hardware accelerated)
2) allows to add more UI effects for the future, such as other motions, camera position, light, blur, shadow, animated background so on.
3) These days it is popular to use DirectX or OpenGL to create this kind of UI effect. For example, Apple's Cover Flow or Windows' Flip 3D does not work/show without DirectX or OpenGL.

One thing we may want to do is creating SWT emulation version of OpenGL. Or, creating SWT version of 3D library like Java3D or Papervision3D. We may need a better UI layer to do this kind of thing.








Documents
     
Creation Date
Author
Subject
Mar 2, 2010 CN=Nathan T Freeman/O=NotesOSS Curious about the use of JOGL
Mar 2, 2010 Hiroyuki Okamoto     Response: Need to investigate. Here are the reasons why I used JOGL...
Mar 4, 2010 Nathan T Freeman/NotesOSS         Response: Well, I ask because...
Mar 5, 2010 Hiroyuki Okamoto             Response: Thank you!
     
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